Tarciryan Knights
We are the right arm of justice, Defendors of Gondor, Slayers of the Haradrim, and Veterans of Umbar. When the Great Sea stirs and darkness falls over Gondor, we shall answer with blood, sweat, and steel.
About Tarciryan, Son of Siriondil
Lord Tarciryan was a brother to the illustrious King Tarannon Falastur, the first of the line of four Ship-Kings. He was also the son of the 11th King of Gondor, Siriondil who succeeded his father King Atanatar I, during the waning years of the Third Ages first millenium. His reign was quiet, and peaceful for eighty-two years. Famed for his Naval Exploits, Tarciryans Brother, King Tarannon founded the line of naval Ship-Kings until the time of Hyarmendacil I. His Queen was the notorious Beruthiel, who he forced to send into exile. Tarannon died without an heir to the throne. He was succeeded instead by his nephew, the son of Lord Tarciryan, and the second Ship King of Gondor, Earnil I.
About the Tarciryan Knights
The Tarciryan Knights were the Marine forces of the great Naval Power of Gondor. They excelled in sea to land combat and were the strength of armies of the Ship Kings of Gondor. The Legends of the Knights were born out of the blood spilled during the Siege of Umbar.
Umbar was an important harbour fortress on the coast of the Great Sea, far south of Gondor and had been long held by the enemies of the land. In the year 933 of the Third Age, King Earnil son of Tarciryan, succeeded in capturing Umbar. Over the following years, the men who had held Umbar before the Gondorian invasion had rallied the Haradrim, dark men of the Harad. In 1015 a huge combined force of Haradrim had attempted to retake Umbar from Gondor. The King at that time, Ciryandil was slain battle, but the fortress withstood the assault and so began the long Siege of Umbar.
For many years, a stalemate existed, Gondor was able keep Umbar supplied by sea, but could not defeat the besieging forces of the Haradrim. The new King, Ciryaher spent these years building up his forces and at last in 1050 and thirty-five years into the siege, a massive army and detachment of the historic lineage of Tarciryan Knights crossed into Harad from the North. Combined with the power of the Navy, and the Army they utterly defeated the Haradrim. After the overwhelming defeat of the Lands of Harad, they acknowledged the power of Gondor. It was at this time, King Ciryaher, the last of the Ship Kings, took the name Hyarmendacil South-Victory. It was up until this time after the siege that the Tarciryan Knights had retired to live a life of peace. Though not lasting, the strength of the Tarciryan Knights would be once called again with the ever growing threat of the evil of Mirkwood.
Our Mission Statement
We are a mature kinship that seeks to strengthen the community of Lord of the Rings Online, as well as the fans to Tolkeins works by providing a great medium for expression, lore, and gaming environment. The history of Middle-Earth is lush and filled with adventure and the Tarciryan Knights seek to share experiences with like minded individuals. The success of the Kinship is bolstered by its Creed. Honor, Loyalty, Faith. Honoring our members and families by giving them the respect, patience and honesty that they deserve. Loyalty in members by remaining 100% committed to the well being of the kinship and its family. Faith in seeking patience and positivity in one another. This means lending a hand to our members, and offering support when needed. With our creed we hope to host a highly evolved, committed and stable community for folks around the world to share an amazing experience in Middle Earth together.
Casual to Semi-Hardcore
While we understand the enthusiasm many share by the PVE and PVMP Challenges in Lord of the Rings Online, we also understand that many of its members are committed to families and careers. These very real things always come first before any hobby, and we aim to tailor our processes around that. Thus we are casual to semi-hardcore to cater to those with limited time as well as active players. To prevent the growth of cliques we encourage the recruitment of players who considers the community before themselves. This includes dedication to the community, and active participation within the community website and in game support.
Light RP
We are a casual group of roleplayers. Many of us are not veterans to the idea of roleplaying. We attract players that are both interested in roleplaying and players that are very familiar with it from classic RP communities. Thus we encourage players to give it a try, as it adds to the immersion of a game as well as character investment. At the same time we encourage our roleplaying veterans to practice patience, and assist our interested roleplayers in developing their lore. Roleplaying Elitism does exist and we discourage any likes of it in interest to keeping our community a comfortable environment for all.
Raiding
One of our many interests is raiding, and we do take part in all the raids that are currently available, though like all events, attendance is never required. It should however be made very clear, our style and view on raiding is very lighthearted and laid-back. While beating a raid is certainly fun and rewarding, it is by no measure our primary goal. We go on raids to have fun, to enjoy each others company, and most of all for the experience. The only thing we take serious about raiding is our excellent ability to work as a team and to listen to each other. If you are looking for a kinship that just likes to have a lot of fun while on a raid, please do consider applying for membership, but if raiding is your only interest or if you are someone who is all business while raiding, you may want to seek a more raid focused kinship.
Crafting
Crafting is a large part of our experiences in Middle-Earth. We encourage members to support eachother and provide eachother with the materials necessary to achieve results before sending them off to the Auction House. Likewise we frown upon anyone who likes to receive and never giving back. It is the mentality of supporting one another, that will make crafting a unique and successful experience for everybody.