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Game Designers Address Misconceptions About PvP

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a new article at mmorpg about misconceptions on pvp includes one of our own:Turbine's Jared “Kelsan” Pruett

the article can be found >>>HERE<<<

its a good read on dev perceptions/opinions on pvp...here are a couple things i found interesting from Kelsan:

Quote:

“There is a common misconception that each encounter starts on a level playing field and that the balance of power is determined by skillful play,” Pruett said. “This is an unrealistic scenario as the majority of current generation MMOs are not skill-based, in the sense of an FPS, and are extremely gear dependant. The classes may be well balanced, but the outcome is determined by the numbers, the numbers are granted by items and thus the player with the best items has an edge. This, of course, feeds into the player’s concern for balance, as a slight advantage is often misconstrued as a drastic imbalance. For example, take LotRO’s monster-play which was designed with a level of asymmetry because monster-players need to be balanced for combat against players of level 40-65. Instead of a dependency on level and items, monster-players increase their effectiveness by gaining PvP ranks. With increased rank, monster-players are able to acquire new skills, cosmetics, and traits, which compensate for their lack of items and enable them to craft their avatar to suit their play style.
Quote:

“I think PvP servers and zones perform as intended,” countered Pruett, “which includes allowing players to take the game in new directions. For me, PvP zones are the antithesis of the core game zones; no rules, no etiquette, and danger around every corner. These zones are a no-man’s land where the only thing the player can hope for is a swift, painless death. With that said, the open nature of these zones allows players to create and maintain what is acceptable behavior, including ganking and camping. By doing so, players are able to change the face of the game and create a unique experience on the servers they call home. I’m not saying I condone spawn camping, but if the zone was designed without taking that into consideration, I can’t fault a player for taking advantage of it. But when that advantage distorts the balance, it’s up to the developers to impose limitations.”
:D

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